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That was enough for the team to decide to work the idea up into a full feature, but the skill requirement of a character was only one factor in what made a champion a good fit for new players. The team's suspicions were borne out in these tests: "Some of our 'high skill' champs being chosen during a player’s first game resulted in faster departure from the game after a frustrating match where they had an abysmal KDA against our easiest opponents, Beginner Bots."
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"We did an experiment to test the many assumptions we had about champion learnability by specially selecting ten champions for one week of our free to play rotation, based on internal assumptions about what made a champion “hard” (Vayne, Fiora) or “easy” (Sivir, Annie) for new players." "The starter hero lineup was one of the first things we worked on when we took a look at onboarding," says Kacee Granke - associate product manager at Riot. I got in touch with Riot to find out how their picked their champs: The idea is to give players a bit of guidance and prime them for a more positive introductory experience to League than if they pick a character like Orianna and proceed to get utterly destroyed. If you're more familiar with Dota 2, it's similar to that game's Limited Hero pool. Instead of just plunging these baby Leaguers into whatever's on the free rotation you get to pick from a pre-selected roster of more straightforward characters like Ashe and Aatrox.
League of Legends treats newcomers ever so slightly differently to veterans when it come to which champions they are allowed to play for their first few games.